Minecraft slime to stop spawning on fled?

fi
- in PlayStation
9

I built a huge potato fled under the ground unfortunately directly on one or 2 slime chunks where slimes appear and destroy the field how can I prevent that?

Ps: Of course, carpets don't work in a field…

pps games on the ps4 edition

Pl

Put a lot of torches.

fi

Unfortunately I have. Are they there even when the light is on

Pl

Can't be, you need a higher light level…

so

Why do you build a field deep down?

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(First of all I'm not sure in which details Bedrock and Java differ and therefore not which of them can be transferred):

Switch off the destruction of blocks by mobs with the gamerule mobGriefing
The spawn algorithm only begins when it finds a solid block with air above it (the actual block on which the mob spawns at the end does not have to correspond to this). So theoretically nothing should be able to spawn on arable land as an unsolid block, even if there are no solid blocks with air above them nearby.
There's also an upper mob limit for the groups: environment, animal, monster and water. If you create a room near the Slimechunks with monsters that do not despawn, that will exceed this limit, so no further monsters, including Slimes, can spawn naturally (spawners are not affected)
place a block over the planted potato. To replant the field, you can either pull up with pistions or go to the 1 block high room

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Slimes made from Slimechunks don't care about the light level, so it doesn't work in this case

fi

Thanks for the answer!

fi

I entered the command but then comes as an output

gamerule mobGriefing = True

But I want false so I entered the command

gamerule mobGriefing = false

but there came out an error

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If it is like in Java the syntax "/ gamerule mobGriefing" is false, without the equal sign. Without specifying true / false, it shows you how it is currently set, hence the display