Do you think the rx5700 will manage all games in FHD and 144fps in the future? Especially when the ps5 drops soon and the games become more responsive
Because this year the next generations of AMD and Nvidia will appear. Graphics cards always make massive leaps in performance of up to 50%. Waiting is now the right decision if you want something future-proof. Of course, an RX5700 can easily handle FHD and 144fps, but not as long as the next generation to be released this year.
That is a question for the glass ball. But for what is known, the graphics solutions of Xbox Series X and PS5 are less powerful than an RX 5700. Whether that means that the card is future-proof and what will happen in the near future in terms of ray tracing, you have to make your own opinion.
Would I get the RX 5700xt or from msi RX 5700 gaming x, are a little better, and to come back to the question, in any case AMD still gets the performance from its cards with driver updates unlike Nvidia.
I have a Sapphire nitro + rx5700xt in my eyes anyway
Consoles must not be compared to PCs. Consoles have weaker and weaker hardware, but is not a problem because the games are programmed to a hardware configuration and are very well optimized. This is not the case with PCs because the hardware configurations are almost infinite. A PC can achieve little FPS with a lot of performance, and only because a game is not well optimized.
Consoles are now boring x86 boxes. Windows runs on the Xbox just as it does on your PC and on the PS Linux. Since the overhead is no longer so much smaller that you could not compare it.
@flauski your comment has nothing to do with hardware optimization. Incidentally, Windows does not run on an XBOX that is comparable to the Windows of a normal computer. It's also not about the operating system. If you have a console for which you program games, you can customize the game perfectly and it also runs relatively weak hardware. If you program a game for PCs, this optimization is only available for a certain area of hardware, but part of this optimization is left out, and the optimization is never as good as with a console. This means that PCs with weak hardware achieve less FPS than consoles with the same weak hardware.
But a derivative of Windows runs on the Xbox. I think you think you are better informed than you are.
Your answer is correct when you look at the PS3 / XBox 360 console generation. Since the consoles were still exotic PowerPCs and therefore exclusive titles often looked much better than titles that were released for all platforms. Now there's a derivative of desktop hardware in the consoles. That is why it is possible without any problems that the same software runs on an Xbox One as on an Xbox One X. That would not have been possible with the XBox 360.
I wrote: "By the way, no XBOX runs Windows that is comparable to the Windows of an unused computer". It has exactly the same meaning as "a derivative of Windows is running on the Xbox" And no, it's not about exclusive titles, it's about every damn game. A game that is programmed for hardware that is the same is automatically optimized better than programming that has to run on a wide variety of hardware, and that is a fact and will always remain that way between consoles and PCs! You just didn't understand it that way. And it doesn't matter whether the same software runs on an XBox One as on an Xbox One X. The games are optimized for the HARDWARE in addition to the software. SOFTWARE and HARDWARE are two worlds. My God.
For that I would rather take an AMD RX 5700XT. It doesn't cost much more depending on the model, but it has more power.