Have read that an hour of gaming with Stadia results in 13 GB of data consumption, which is enormous. In my opinion, another reason why Stadia will never prevail because there will be enormous costs for network operators.
With such huge amounts of data, what are the costs for the network or Internet provider?
Of course that will prevail. Has it partially (Shadow, GeForce now, etc.)
Most people have a router where you can consume an unlimited amount of GB. At the moment, the bandwidths are still too small, for which cloud gaming is gaining ground in Germany, but in the Netherlands, for example, this is already big business, since the politicians are competent enough to provide high bandwidths for little money.
I do not care. Have a "real" flat rate at home.
I have 3 TB of traffic even without Stadia.
And such services will still prevail. Streaming of films has already become established, and you no longer walk to the video store to borrow a film.
Yes, but in part by enforcing I mean the masses. I'm not a fan of streaming services like Netflix and co. Because a film will be removed from their offer overnight.
In addition, Stadia NEVER gives you the graphics resolution of a high-end computer. Google collects enough data about us using Gmail, Android and the search engine, so there's no need to analyze my gaming behavior. No thanks Google!
Yes, with enough bandwidth, Shadow already has the same resolution as a high-end PC. The code has been optimized over the years and you can see no difference. I also wonder what it interests as a normal consumer, whether they use your gaming behavior for statistics etc.
I see that all rather sober. If game streaming had prevailed, it would have been. I'm a passionate gambler and I only heard about shadow gaming last year.
Find it very unrealistic to say from google that they will reach 1 billion players. After such a catastrophic launch, they will not be able to turn things around. That was nothing.
If game streaming had prevailed, it would have been.
That is still in the beginning. Streaming videos didn't happen overnight either.
Sooner or later everything will move more or less to the "cloud" and you will no longer have fat stationary boxes at home.
To my real question. With so much data consumption that would result from game streaming, there are no increased costs for Telekom etc? Data volume does not come from anywhere.