While playing I noticed that some games do not support various sound formats at all. Which these are is on the back.
I actually always play with DD.5.1. (Less loss than DTS & through my feeling also more massive)
Now I have a game that doesn't support DD or DTS. If I switch the audio settings of the PS4 to Bitstream DD / DTS, my AVR shows this accordingly.
Should I use linear PCM for games that do not support either of the two formats, or can I leave it to DD / DTS without hesitation?
Which format is output if I set games that do not support the two formats to DD / DTS anyway and this is also displayed by my AVR?
First of all to clarify: DTS has a higher data rate than Dolby Digital (1500 vs 640kbit / s). What might happen in the PS4 can of course still affect the sound. Maybe the higher data rate doesn't help either.
I think it doesn't really matter what you set on the PS4. The 5.1 mix is calculated in real time → The data stream is encoded by the PS4 in order to be sent to the playback device. The game is of little interest in which format is set. A game that simply spits out 5/6 channel sound is then encoded into the selected sound format.