With modserver also the mods on the client?

En
- in Twitch
8

I actually have a very simple question
If I have a mod server (1.16.1 / 2), do I have to launch the mods that are on it with Twitch or Forge or something?
Or can I use it with 1.16.1 Vanilla Client and then I have the mods as well?
Or what does it look like?

Would be nice if an expert could contact you.

Br

Yes, every client that wants to connect to the server must have Forge + the mods installed on the server.

un

Copy the "Mods" and "Config" folder and paste it into your Minecraft folder

ru

If you have mods on the server, that's enough. In any case, I'm not aware of any mod for which you also need the mod on the device. With shaders, for example. You only need it on the device, not on the server. So just join the server with the vanilla, that should work. For my part, I have a server with over 30 mods and can also use Vanilla on it.

Aa

And depending on the modpack also the scripts.

Aa

Most mods have to be installed on client and server. But above all mods that add new things to the game. The number of mods where this is not the case is really small and basically only affects optical mods that e.g. Change the GUI or add a minimap or mods such as Morpheus.

Aa

You seem to be confusing mods with plugins or you actually have every server only mod on your server. Usually you need mods on client and server.

ru

Yep, you're right. This is because Twitch also declares the plugins as mods. Sometimes I get confused.

re

You have to download the mods too!

However, you have to make sure that if it is a Forge server, you have to use Forge Clint!

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