Who can do more FPS in Fortnite? Xbox Series x or s?

Th
- in Xbox
15

Who can do more FPS in Fortnite? Xbox Series x or s?

Em

What kind of question is that supposed to be?

This is like,

"Is there more in the larger pack than in the small one?"

Mekste what, just makes no sense

Ni

Logically the more powerful. Which I can't tell you, since I've been a Nintendo gamer since I was a kid

Th

It could be that there's more in the small pack.

ge

Sure Series X. But with Fortnite you can't see a difference between the Series S and X with the naked eye.

Vi

As if you really believe that the weaker console could produce better results

Vi

The Xbox Series X has 3 times more power so of course it manages to represent Fortnite better

Ke

That's not true

ge

Yes, that's true with Fortnite.

ge

Teraflops doesn't say anything about the Series S.

Vi

But. Both have the same architecture, so it's easy to compare

Ke

Higher frame rate
Higher resolution
Greater viewing distance
Stronger ray tracing effects

ge

Differences are only noticeable with a monitor with at least 4K monitor and at least 120Hz. Hardly anyone owns such a monitor. Both consoles create 120Hz, both consoles create 4k. The Series S does not manage only 4K with an additional 120Hz, but I can very well imagine that this function will also be enabled for the Series S in the very near future, Fortnite is ultimately not power-intensive and the Series is extremely powerful. By the way, ray tracing is only supported for the character models, not even in the actual game. Dad is really sad. In addition, Microsoft has determined that there are no different ray tracing effect sizes. Either there's ray tracing or there's no ray tracing. This is the reason why there's absolutely no difference between the Series S and the Series X when it comes to ray tracing.

Ke

Differences are only noticeable with a monitor with at least 4K monitor and at least 120Hz. Hardly anyone owns such a monitor.

Wrong Wrong and again wrong.

Ray tracing effects, internal resolution and rendering distances have nothing to do with the monitor!

Dad is really sad. In addition, Microsoft has determined that there are no different ray tracing effect sizes. Either there's ray tracing or there's no ray tracing. That is the reason why there's absolutely no difference between the Series S and the Series X when it comes to ray tracing.

And where should that be better?

On the Playstation? 😆 It doesn't even use hardware-accelerated ray tracing. DirectX ray tracing from Microsoft or AMD and RTX from Nvidia are a foreign word for the Playstation 5.

ge

You are already saying exactly the same wrong, wrong. For reasons that have already been explained, you don't see any difference with ray tracing effects, I never said that it is different with PlayStations. When dissolving, in most cases no difference can be seen due to the cases I have already explained. The rendering distance is set to the same maximum on both consoles by default.

Ke

The rendering distance is set to the same maximum on both consoles by default.

Not correct!

Check out tests!

In many games, the Xbox Series X renders further than the Playstation 5 and Xbox Series S.

Ray tracing effects have a difference!

The ray tracing used by Sony, for example, is not ray tracing at all. At least in exclusive titles like Spider Man Miles Morales. Where people, vehicles, buildings and the like are often not reflected.