Glitch in the wine cellar in Amnesia: The Dark Descent?

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- in Nintendo
1

A few weeks ago I bought the Amnesia Collection for my Nintendo Switch and played through all three Amnesia parts on it. But now I have a big problem playing Amnesia: The Dark Descent. And when you pick up the chemical Calamine in the cellar, it happens that the exit of rocks and wooden beams is blocked and a barrel falls on Daniel, causing him to briefly lose consciousness. Apparently, it only happens to me that the output from the room is not spilled, but I can't open the door, because the hand cursor just does not appear.

Anyone else has this experience with the Amnesia Collection for the switch or am I really the only one? It's pretty annoying because I just can't keep up. I've tried several times to save and quit and then reload the game, but that did not help either.

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2

I did something different this time: I had always lit the torch near the exit and moved around some boxes and taken items. But this time I did not light the torch and recorded the calamine directly, then the cutscene actually played correctly and the output was spilled, as it should be. I could also open the door by hand. Hopefully that was the solution and this glitch does not happen anymore.