If you play a computer game and you also create a game, it is also saved as a file on the hard disk.
If you exit the game in the normal way, i.e. Via menu and exit, return to Windows etc., it is ok.
What about the following variants:
ctrl + alt + delete and then unsubscribe
Ctrl + Alt + Delete, Task Manager, right click on the FM20 process and click End Task
Restart the computer using the power button on the computer
Start, on / off and then restart or shutdown
If you did this at least once during the game, is it possible that something in the game file is broken?
Examples:
when simulating / normal game the game crashes e.g. In year 2100 onwards. (Football manager 20xx)
in career mode in the middle of the game e.g. Bayern Munich: TSG 1899 Hoffenheim receives an error message (FIFA xx)
above a certain level there's a crash with an error message
the error message "Example Game has stopped working" comes to a certain area
in the middle of a fight against an end boss, the game freezes and crashes
etc.
If so, why can a file break? Why is that? What can be destroyed about the file?
Usually, the game state is only damaged if the program is interrupted during saving / loading, as it is e.g. This is the case with the Playstation.
Example of an error message
If you save it nothing happens
If it is an offline game and you have done something important without saving and it just ended in the middle yes, not for online games and not even if you saved.
MuckiHD
I mean if you end the game in other ways instead of in game menu and exit, i.e. While the game is e.g. Just calculating, simulating, generating, etc.
Oops question
I mean if you end the game in other ways instead of in game menu and exit, i.e. While the game is e.g. Just something calculated, simulated, generated etc., of course, provided you have saved beforehand.
Ne usually saves it automatically
If the game is currently calculating, simulating, generating, etc., can the file for the game state be damaged if you simply cancel the game in other ways?
No, since it only saves when it fits
While the game is running, isn't the program accessing the file in question? If I e.g. With savegame B games, the game also accesses the savegame B.sav file.
No
If I have loaded a game and continue playing, why shouldn't the game also access the file of the game in question?
But it only overwrites it when it is saved