How big should a monitor be if I use the ps4 pro and pc (28 inch and 32 inch are available)?

Ma
- in PlayStation
5

Morning,

I have before a 4K monitor from Benq with HDR to buy. The company offers 2 to choose from, both monitors are the same but are different in size.

Which would you take if you have your monitor on the desk?

Would 32 inches be too big on the table today? Or should i fetch the 28 inch version. I actually like it when it's bigger… But what does the sharpness look like when I'm sitting in front of it? It is usually played with the computer (rtx2080 graphics card) and ps4 pro.

ca

Depends on the exact seat spacing. I'd rather tend to 28, that's just right for gambling.

32 may look better at first glance, but you do not always have the gameplay in perfect focus in fast shooters.

De

The bigger one - because in the order of magnitude is 4K anyway overkill or Questionable, so make it a little less ridiculous by taking the bigger screen.

I would go in the order of magnitude (~ 27 "-32") probably on WQHD (2560x1440). In the moving image, you can hardly see a difference, the screens are cheaper and / or have more Hz, which is clearly more decisive for gambling than the resolution - And not the whole PC performance is flute just because you have to render a far too high resolution,

But in the end it's your coal, not mine, buy what you want.

di

I have a 28 "monitor and find it pretty big.
Can you even look at the dimensions of the monitor and sometimes with a yardstick estimate how big that would be if he is on your desk. Then take the measurements of the 32 "monitor and then you know exactly what I mean.

Of course you have to consider how close you are to it!

Ma

Yes, but the human eye hardly perceives anything from 40 fps. So 60 hz are enough. Why then 120 or 144 hz…

De

Because the Hz is less about what your eye perceives in and of itself, but about what your hand-eye coordination perceives.

You may (hardly) see it, but you feel it because of the hand-eye coordination, especially in hectic games (shooters, etc.).

A similar argument I can give you with your exaggerated resolution and tell you that the angular resolution of the human eye for the image size is not enough. - With the difference that this is actually only dependent on the eye.