Build Gta 5 map?

en
- in Xbox
8

I would like to try building a Gta 5 online map. So something like wall rides or something similar. (I play on Xbox). Now I would like to know how it works because I have no idea how it works. Please answer as exactly as possible how it works. For example, 1st step… 2nd step…

Sa

Step 1: think of something.

Step 2: (For pros) Note the coordinates of the prop and place the next one at a slight angle.

Step 3: Pay attention to physics, too inclined or too high can ruin the entire wall-ride event.

Step 4: testing, and damn often. A small stool and that can also destroy the entire event.

Step 5: Connect the probes with the collision. What would take the coordinates work off but would be far too coarse.

Step 6: Pay attention to shortcuts as this is unfair to legit drivers

Step 7: Consider the vehicle class, that if possible all classes have the same chances, which in turn means to test again very often.

Step 8: not too long, not too short. The perfect balance between short and long should exist.

That's it. You don't have to do more. If I went into more detail, the text box would probably be too small for that. But roughly speaking, the one described here is enough.

en

Thank you. I have another question. Do you know how to do colons. So that you have 2 spawn points that you can drive and for example drive 2 different paths. So if, for example, two friends play the map and one drives the right path and the other the left one.

Sa

You have to set a primary and a secondary checkpoint. However, these must not differ from each other for longer than 1 KM. Otherwise this function will be blocked until a primary path is made that is also 1 KM long.

en

OK thanks

en

Do you also happen to know how to put more elements? For me the Blaken is full with about 50 elements.

Sa

You have to take elements that don't need a lot of model memory.

en

Which are they? Because I always see videos of such blatant wall rides and they always felt 200 elements.

Sa

You have to decide for yourself, stunt ramps eat 1.5% model memory alone. Normal ramps only 0.75%. You have to find out for yourself how to build it. I can only give tips, no template.