Screenshot from Digital Foundry.
I don't want to provoke you here, but would like to know why the XboxSeriesX can't keep up with the performance of the Ps5. It only has 1188p in the worst case and the Ps5 has 1440p in the worst case - you definitely notice the difference and the frame rates are locked at 60hz for both. Microsoft has finally fixed the bug with the frame drop.
Why is that?
The Ps5 only has 10.3 teraflops and the XboxSeriesX has an incredible 12,155 teraflops.
I'm very interested in the reason. I've heard that the Ps5, unlike the XboxSeriesX Infinite Caches l3, is supposed to have something - I don't know what that means.
It may be that it is still a software error and the hardware is not yet "controlled" correctly.
I don't think so, but good guess.
Badly optimized, wanted to knock out the game as soon as possible, the patches show that it is
But that's how it is.
First of all, the TFlops say nothing about the real performance. What is more important is what the manufacturer gets "on the road".
And the game is probably not very well optimized either. However, this should change with upcoming games (which will hopefully also have the engines adjusted accordingly). But it can still take a while, you don't just do that overnight.
But that's so my dear.
The dev kits were delivered too late, which really surprised me, because the Playstation 5 was ready a few months before the release, while the Xbox had been hardware-wise ready for an extremely long time.
I'm very interested in the reason. I've heard that the Ps5, unlike the XboxSeriesX Infinite Caches l3, is supposed to have something - I don't know what that means.
First of all, this is clearly misinformation.
Because it's exactly the other way around.
Infinite Cache is an exclusive technology from AMD for the two Xbox consoles, the Playstation 5 does not.
I don't want to provoke you here, but would like to know why the XboxSeriesX can't keep up with the performance of the Ps5. It only has 1188p in the worst case and the Ps5 has 1440p in the worst case - you definitely notice the difference and the frame rates are locked at 60hz for both. Microsoft has finally fixed the bug with the frame drop.
Oh man, you clearly want to provoke.
The Playstation 5 doesn't even have a 1440p mode!
In addition, both consoles run in 4K.
However, the Playstation 5 only upscales the 4K resolution. While the Xbox calculates the 4K resolution natively, it is not uncommon for this to occur. However, not to 1188p but to 1080p which in turn is upscaled to 4K. However, this is not used very often on the Xbox, while it is used all the time on the Playstation 5.
That about the infinity cache or something is not false information, but it doesn't matter, so that you can sleep at night. The 1440p comes with an update later.
Don't you watch the Digital Foundry videos anymore? Why don't you add that the Ps5 outperforms the XboxSeriesX in terms of performance?
The Ps5 has won every test so far.
That will not happen. This is just Xbox marketing and nothing else. You have to know something like that.
Take a deep breath, good question.
Don't you watch the Digital Foundry videos anymore? Why don't you add that the Ps5 outperforms the XboxSeriesX in terms of performance?
Because that's not true.
This is not a marketing ploy.
You can see that especially with Assassin's Creed. After the update, the XBOX got an enormous boost so that the game runs normally and, above all, more smoothly than on the PS
1:27 - They degrade the frames of the Ps5 and that is being fixed. 4:48 - You downgraded the lowest resolution on the XboxSeriesX to hold 60fps.
So the Ps5 runs better.
No man๐.
1:27 - They degrade the frames of the Ps5 and that is being fixed. 4:48 You downgraded the lowest resolution to be able to hold 60fps.
So instead of 1440p only 1188 something.
It has nothing to do with setting the resolution, a game is downscaled depending on what is happening on the screen and with the Ps5 it's 1440p.
Understood?
MINUTE 4:48
๐๐You already know that the Playstation 5 only runs in 1080p all the time, only upscaled?
And the XBOX SERIES X runs natively in 2160p, the lowest resolution is only used in intermediate passages, i.e. In doors and the like.
Great, but the frame rates of the XBOX Series X are more constant and above all higher.
You understand something wrong.
Yes, because the resolution is worse in the worst case.
The Ps5 1440p
The XboxSeriesX 1188p
Great, nice for you.
The XBOX just makes it smarter and thus saves resources, the picture is still 4K in principle, but upscaled
Oh man๐
I can see the 40% difference now๐๐
Just laugh, the Playstation still has grotto-like frame rates even if the most extreme cheating is internal.
I'm already looking forward to the developers being able to use all of AMD's features. Because then the XBOX with VRS, DirectML, DXR and other AMD features has an enormous advantage that can be used well here.
Have you seen Devil May cry in fps mode? Yes? Also the 40fps difference?
Has the game already been patched? - no
so i don't care
What do you mean by patch? Should the game like Valhalla have a worse worst-case resolution or what?
Have you seen how much better Watch Dogs is doing on the XBOX?
Just look at the rendering distance at the end of the video. The Playstation 5 is a pure pixelated pulp.
No. The game is said to have been optimized again for the new dev kit.
Backward Compatibility
So Ps4 Pro and Xbox one x
https://www.halowaypoint.com/en-us/news/inside-infinite-december-2020
Now I'm getting a little scared๐
What do you think?
Link, halo, graphic.