My friend says I broke his Ps4?

do
- in PlayStation
7

I recently played with my friend that I spammed with invitations from the game rocket league for fun, but only 15 seconds, he claims I sent him 700 invitations but there were less than 300. Now his LAN cable always works when playing Cod at some point and his Wi-Fi breaks off, he claims it was because I spammed him. Because when I spammed him his Ps4 was lying around about 10, I can't believe it's because I got 500 invitations and it nothing happened either.

gr

Many claim something and blame others. Even if you try to explain to them that it isn't because of that, they don't listen.

I don't see why that should have anything to do with it.

Lo

Let me explain to you how this should be technically possible.

fo

Nope, he probably did something himself and used the opportunity to push it on you.

do

He says: That the invitations came so quickly, and that's why the LAN cable no longer works xD

Lo

But that doesn't explain why that's supposed to be a technical problem, like the whole playstation breaks.

He

This is nonsensical, you have absolutely nothing to do with it. How should a game invitation (software) damage a LAN cable (hardware).
His lankabel has either suffered a broken cable, whatever, or other damage. You have nothing to do with it, however.

Ca

Don't worry, a few hundred invitations won't break a PS4 or LAN cable. A modern console processes thousands of data every second you play, just think about how many pixels your screen has. These all have to be calculated so that the game is properly displayed, plus all kinds of physics (which are especially fun in Rocket League), voice chat, etc. It's absolutely impossible that you wrecked his PS4 just because you went overboard with inviting it.

There are indeed hacker attacks (so-called Ddos attacks) in which hundreds or thousands of signals are sent over the Internet or another network, and the network or the receiver is overloaded, but you would have to use a program write and be directly in his WLAN and also not send the signals via PSN or Epic, as these would then be blocked beforehand and there would be too much data loss. In addition, such attacks lay the systems flat as long as the attacks continue or the console is disconnected from the network and the signals no longer reach the console itself.