Why can't the XboxSeriesX play ray tracing like the Ps5 on Devil May Cry 5?

Ja
- in Xbox
8

Ray tracing will be added later through a patch according to the game developers, but why not right at launch like the Ps5?

The Ps5 can play Devil May Cry 5 with ray tracing, but unfortunately not the XboxSeriesX at launch.

Is the XboxSeriesX now weaker in terms of performance than the Ps5 or what is the connection?

Source: https://wccftech.com/devil-may-cry-5-special-edition-ray-tracing-xbox-series-x/

em

I think that has more to do with the expected sales figures.

Of course, you first develop the version (PS5) that promises higher sales and only then the version (XboxX) that is likely to have lower sales.

Ja

What does this have to do with the sales figures that the Xbox SeriesX game developers are not ray tracing?

Then the people who get the game just don't get ray tracing?

em

There are a few coders sitting there and they have to incorporate this feature. You have to do that for both the PS5 and the XboX. One is prioritized so that it is ready for the console release. The other version is given a lower priority.

The one with the lower priority is just not finished in time and is then delivered later. Both consoles get the feature, but one will stop a little later.

If you have to do two jobs, but don't do both in time, then you finish the ones first for which you get € 1,000 and not those for which you only get € 500, right?

Ho

I agree with Panacea. The extra work (and therefore money) must also pay off. And the Devil May Cry series sells many times better on the Playstation than on the XBox. This will simply be a cost / benefit calculation.

Ze

In both consoles there's exactly the same chip for ray tracing. I can only imagine that Sony will pay Capcom something that the PS5 will get ray traced in DMC5 first.

em

The XboX has a different operating system than the PS5 and they address the hardware differently. You can't even program that and it'll run on both consoles. You have to program separately for each console.

They didn't use the same GPUs either. The PS5 has about 1,000 shader units less than the XboX, but a higher clock rate.

Ja

Sounds logical then

Ta

I heard or read somewhere that Sony Zeitexclusiv bought the rights to ray tracing for some games. Please correct my statement if I'm wrong! And sorry if you see the fake ray tracing on Spider-Man, I'd rather not have RT.