The PS5 currently has 9.2Tflops (could change with a newer version, where the cooling works properly. Then you could tease out 10.28Tflops).
But let's just concentrate on the 9.2 tflops.
Ps5: 9.2 Tflops
XSX: 12 Tflops
How big is the difference in performance and graphics? And how far do the tflops say anything about a console's performance? Doesn't that affect the overall architecture? (If so, please explain a little more intensively)
😄So that Sony will bring out a new revision with a new cooling design is very unlikely. This outdated concept will continue to be used.
No wonder the console doesn't cool well. The cooling design was only completed shortly before the release.
So the biggest difference between the Playstation 5 and the Xbox Series X would probably be the graphics quality itself. So what happens in the game itself. Ray tracing is a very big point in this.
In terms of resolution, you probably don't need to discuss it in such detail anymore. The Playstation 5 continues to rely on upscaled 4K. While the Xbox Series X uses native 4K in most games.
Frame rates will likely be more stable on the Xbox Series, largely because of FREESYNC. Unfortunately, this technology is not supported by the Playstation 5, which leads to screen tearing that can't be effectively eliminated.
Don't answer my question.
Then I'll answer them briefly.
The difference will be big. Future games will look better on Xbox consoles, but the Playstation version of the respective game may load a few seconds faster.
Much better. Still doesn't answer my question quite xD
What else do you want to know?