There are so many different genres. And even if they are two RPG games, for example, they can be so different. Tell me your toughest and most tricky adventurers and the games where I've broken your teeth. In my opinion, the Japanese developer "From Software" is the leader. Bloodborne # 1 After that, the Souls ranks.
Dark Souls 1, 3, 2 (in that order, starting with the hardest)
Bloodborne is PS4 exclusive and plays in a different league. But it's also damn hard… Well, all 4 games are also from the front-runner you mentioned.
Other batches can be complicated, however, to get challenges, unfortunately I do not know which game it was exactly. But in one it was possible to play through this game without killing even one opponent, even though the game is actually designed for it.
Well, Dark Souls is not that hard either. Once you know the patterns of the different enemies, it is even relatively easy.
Supplement: Nioh & Nier Automata
Yes, but you have to find out first.
After that it is quite easy.
Joa try and error stop.
But I also think that this is a little bit the attraction of the game.
When you play it for the first time and suddenly a seemingly impossible to defeat opponent stands in front of you. You do not know his pattern yet and try to understand this.
In the end, one is overjoyed to have defeated this opponent.
Mhh, Dark Souls is not difficult, even if you do not know the opponents. The only problem with Dark Souls is that it's designed to work in the opposite direction of many mechanics as they do in other games. This causes many players to play the game "wrong" and that's why it's hard. So it's not that the game is hard but rather average - but the players do not understand it. I realized this when releasing DS3 when I explained the game to my girlfriend as I play it (except she knows the game) - she had never played a soul game before and made the first two bosses first try on the way there 1 death (where fallen down). And she does not play much. So… That's not my standard of hard.
Nioh is exorbitantly easier than Dark Souls when playing the game without Dark Souls experience - playing Nioh like Dark Souls makes it hard. Nier Automata, on the other hand, does not have difficulty with difficulty, it's just impossible to die, you play at the highest degree of gravity, and then it's only hard because you knock days on mobs. I don't know. Do not agree.
The first part was by far the hardest. The others were rather ridiculous in comparison.
Yes No. The first was for me the "heaviest" 'but I can easily say why: 1. I did not know the Souls row 2. It was my first game with a controller 3. The frame rate
Sure, that was harder to do than DS2 or DS3, which had the same better frame rates, I had experience with a controller and I knew the Souls series. The games were not really that easy - just DS2 SOTFS or the DS3 DLC's are more demanding than pure gameplay than anything in DS1.
I think for many different reasons that Soulsboorne is absolutely overrated in terms of the vortex. The things are not the simplest games in the world - by no means - the whole hands-holding games are of course far below. But by and large, the '' problem '' of the Souls series is simply the fact that players are not used to such games.
If you did not have the limitation PS4 / PC / Xbox would come to mind several C64 or SNES classic in the sense that are really difficult - no wonder was the Schwirigkeit then yes a massive game stretching time - since the games were otherwise relatively short.
In modern games, of course, the games are "heavy" but are more likely because of control or game design aimed at frustration - these games I'll leave out here.
Otherwise, I would divide that into genre's, why? Because, of course, a Jump N 'run uses a completely different skillset than it does now, for example. Dark Souls - it's hard to compare or depend on the individual, which is easier.
Action RPG's: Bloodborne / DS1 / DS2+ DS3 DLC's - Even though I do not think the games are really hard, I see that many players have problems here and are looking for action rpg in the same area - but no wonder - was never a play area which would have been especially hard on games.
Jump n'run and similar: here, of course, a genre that has always been very much aiming to be relatively heavy. Imagine Cuphad, Super meat boy, the heavier levels of Rayman and co. Is not it all super ghouls and ghosts or various parts of the contra series ran, but hey that falls out (although you could use an emulator… So, in fact).
Mystery games: Myst series - I do not know anybody who played through the things without a solution - I've lost my teeth. Absolutely frustrating even with a high IQ.
Then the whole Metroidvania games have a lot of jump n 'run share. Hollow Knight, Dead Cells, Ori and things that are not easy with god - but here is no comparison to the original Castelvania (so I think Hollow Knight is better, but it is not difficult) - but that is also out again.
In Strategieberiech is schwirigkeit difficult to evaluate, multiplayer I exclude otherwise Starcraft / or Stracraft 2 so the most demanding thing you can play (not only in the field but in general) - the thing with strategy games is always as soon as you know how to AI abused, the game is no longer difficult no matter how it is designed. Frostpunk eg, the first time a Map, on a high degree of swirl without knowing how the game mechanics all work is extremely hard. Do you know the map and know what you have to do it is' walk in the park '' - therefore, of course, in the area difficult to decide.
Vll gives that some insight into my mind.
I never played Souls and Bloodborne. Honestly, I'm not irritated even though I'm a passionate RPG player.
On the PC Meatball was the heaviest title so far. At the console for me inconceivable, since I can play platformer only with keyboard. At the time, I also lost my teeth on Siedler 1 … But it was only eight or so. Monkey Island was a tough nut at the time, as was this platformer, where you have to lure a T-Rex into a creeper (?) At the beginning. Does anyone know the title?
For the XBox? Partially Finstergram in Dragons Dogma. Oh yes. Not to forget Dante's Inferno. There was the case Knacktus but rather s.der f *** camera control. I gave up sometime frustrated.
Myst! I loved it and hated it. And played. (Well with the help of the complete solution)
The interesting thing is that when you read the complete solution one thinks with 99% of the puzzles '' yes ok, that could have been gotten out '' with later parts but there are these 1-2 puzzles where one really asks '' real now? ''.